Search found 7 matches
- Mon Aug 26, 2019 12:06 am
- Forum: Voicemeeter
- Topic: Game Audio Stops Being Read By Voicemeeter
- Replies: 12
- Views: 70638
Re: Game Audio Stops Being Read By Voicemeeter
In short, based purely on my own experience, if you want to avoid audio related issues with games, don't redirect their audio output to a different device and let them always output to the system-wide default audio device, and then build your audio setup around that. Thank you for your input Case, ...
- Thu Jul 18, 2019 8:07 am
- Forum: Voicemeeter
- Topic: Game Audio Stops Being Read By Voicemeeter
- Replies: 12
- Views: 70638
Re: Game Audio Stops Being Read By Voicemeeter
I appreciate the suggestion however that process unfortunately did not work for me, everything remaining as it initially was. The only process that works I know of so far is still the one I mentioned last.
Vincent will some sort of update or fix be implemented towards this?
Vincent will some sort of update or fix be implemented towards this?
- Mon Jun 24, 2019 1:27 pm
- Forum: Voicemeeter
- Topic: Game Audio Stops Being Read By Voicemeeter
- Replies: 12
- Views: 70638
Re: Game Audio Stops Being Read By Voicemeeter
I was able to locate and change the correct control panel to a max latency of 16384, restarted the computer and programs, yet still the issue remains of the game audio cutting in and out. Among the testing I found a solution that is still inconvenient being the following; 1. Game loads up and is not...
- Sun Jun 23, 2019 11:08 am
- Forum: Voicemeeter
- Topic: Game Audio Stops Being Read By Voicemeeter
- Replies: 12
- Views: 70638
Re: Game Audio Stops Being Read By Voicemeeter
Below are screenshots of the game and audio after the cut scene. The audio is cut out from the 'Game Audio' channel, however is still coming through my headphones and can be seen still affecting the audio output of A1 in the Master Section.
- Sun Jun 23, 2019 11:06 am
- Forum: Voicemeeter
- Topic: Game Audio Stops Being Read By Voicemeeter
- Replies: 12
- Views: 70638
Re: Game Audio Stops Being Read By Voicemeeter
I have tried testing without exclusive mode first, then with it, and now once again without it. It seemed to make no difference towards the situation I am in. The internal latency in VBCABLE_ControlPanel appears only to go up to 7168 smp, not 16K as you mentioned. VB-3.jpg I've tried reducing it to ...
- Fri Jun 21, 2019 6:16 pm
- Forum: Voicemeeter
- Topic: Game Audio Stops Being Read By Voicemeeter
- Replies: 12
- Views: 70638
Re: Game Audio Stops Being Read By Voicemeeter
I have not touched the VB-CABLE internal latency. The only things I have done are in the mentioned Youtube link. The attached image to this message should show the current System Settings. VB-1.jpg VB-2.jpg May I ask what the method would be to change the sample rate to 7168 specifically for the VB-...
- Wed Jun 12, 2019 3:15 pm
- Forum: Voicemeeter
- Topic: Game Audio Stops Being Read By Voicemeeter
- Replies: 12
- Views: 70638
Game Audio Stops Being Read By Voicemeeter
Hello, I've set up VoiceMeeter exactly as is in this tutorial: https://www.youtube.com/watch?v=0rRiHuTqcKo and everything appears to work for the most part asides from 1 issue being a specific game I am running called 'Dying Light'. The game is set up like other games I have such as '7 Days to Die' ...