First, I'm using 32-bit Vista. It has 4Gb memory, on a Q8400 quad-core Core/2.
Here, I have a Plantronics Gamecom headset I want everything to come to. That works fine. I've also set the default Windows output to be the Virtual input of Banana. When I start a game (Spiral Knights), sound comes out my headphones just fine.
Inputs I have are:
- A1: LineIn (usually muted),
- A2: Plantronics' microphone (usually muted),
- A3: Unassigned (muted),
- Virtual: Game and computer sound (usually active),
- Virtual AUX: Auxiliary sound (web music, whatever else) (usually muted).
- A1: Headphones (WDM).
- A2/3: unassigned.
- B1: outputs for Skype/Mumble/other VOIP clients.
- B2: Network audio.
If I reduce the input volume for the music, that obviously reduces the volume for both the network stream and local. If I reduce the output volume on Bus A1 (headphones), then that reduces everything, not just the music. I did try setting up an A2 with a reduced volume also pointing to the headphones using a different output method (KS), but that setting gets ignored, even when I point the music directly at A2. In addition, my Settings and Options window shows this message:
Code: Select all
OUT A2: Failed to Open Output Device: KSWA_KS_Start:ksCreatePin returns error 1 (0x1).
Overall Engine Mode is in Normal. So, what do you suggest for letting me hear music in the background of my game, while still streaming music at full volume to another computer?
Regards, BrickViking (DrSmokey)