Hey there,
I've been digging into the manual of MacroButtons and I noticed a command called Command.Load, which loads a new config for Voicemeeter Banana.
However there is no command to load new button maps in MacroButtons. Having a load command for MacroButtons would help organize macros as it would be an easy way of creating folders.
I would love to see this in future.
[Feature Request] Load different button map via command
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Re: [Feature Request] Load different button map via command
in the Macro Button System Menu , you have LOAD / SAVE Button map
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Re: [Feature Request] Load different button map via command
I realize there is an option in the dropdown, but I was specifically looking for a command so I could execute it when pressing a button.
Let's say I have a grid of 8 x 8 (A1 to H8). The first row (A1 - A8) could be folders for different purposes, like button A1 for executing various programs, A2 for window management, A3 for interacting with my Steamlabs OBS setup, etc.
That way I wouldn't have to keep all macros on one button map, but could switch to a different button map (or folder) by simply clicking one button.
Using the option in the dropdown means tabbing out of the game or stop doing whatever I'm doing right now, searching for the right button map, etc.
Let's say I have a grid of 8 x 8 (A1 to H8). The first row (A1 - A8) could be folders for different purposes, like button A1 for executing various programs, A2 for window management, A3 for interacting with my Steamlabs OBS setup, etc.
That way I wouldn't have to keep all macros on one button map, but could switch to a different button map (or folder) by simply clicking one button.
Using the option in the dropdown means tabbing out of the game or stop doing whatever I'm doing right now, searching for the right button map, etc.
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- Site Admin
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Re: [Feature Request] Load different button map via command
ok, i note it, but this version is not really made for that... will see...
Re: [Feature Request] Load different button map via command
So you basically want a virtual StreamDeck?
Re: [Feature Request] Load different button map via command
What's the status of this? I have encountered a need to load different button maps too.Vincent Burel wrote:ok, i note it, but this version is not really made for that... will see...
I have a G key on my keyboard assigned F14. Each button map would have F14 assigned to the next button map.
Basically I am using MIDI for certain applications with Macro buttons and it's becoming quite time consuming to open Macro Buttons and load the next button map manually.
Re: [Feature Request] Load different button map via command
Hello!
Implemented as of version 2.0.5.1!
Syntax:
Gotcha: As of version 2.0.5.3 it does not expand system variables when composing the path. So define the explicit path.
Works GREAT!
Featured in: https://github.com/rfrht/Voicemeeter-FT ... utton-maps
THANKS, Vince!
Implemented as of version 2.0.5.1!
Syntax:
Code: Select all
Load("c:\directory\button-map.xml");
Works GREAT!
Featured in: https://github.com/rfrht/Voicemeeter-FT ... utton-maps
THANKS, Vince!