(Resolved) Bug Report: Voicemeeter (Potato) High GPU utilization + high vRAM usage
Posted: Tue Jul 12, 2022 6:21 pm
(Resolved) Bug Report: High GPU utilization + high vRAM usage
Please see the post below for the cause and suggested fix.
Voicemeeter Potato v3.0.2.2 (Should also affect Banana too)
OS: Windows 10 (21H1)
May Affect:
Gamers, users of GPU-accelerated software, streamers.
Situation:
Running Voicemeeter Banana or Potato will cause an increase of 10-40% load on the graphics card, as well as consume ~600MB of vRAM (for Potato).
In my case, an nVidia RTX 3070 Ti was pushing 10-40% "idle" loads with Voicemeeter Potato running and 0% when it's off.
To replicate:
On a system running Voicemeeter Potato:
Voicemeeter should not be straining our video cards to run the GUI/interface, and should not be using 600MBs of vRAM. This behavior is rather unusual.
The above problem will impact gamers and streamers quite a bit, especially users with lower-end graphics cards or cards with less vRAM available.
Unfortunately most users won't notice this problem since we don't usually expect a non-3D/gaming program to be so GPU resource intensive.
Hiding Voicemeeter's interface will not reduce "GPU Load" nor "Memory Used".
Thanks in advance!
Please see the post below for the cause and suggested fix.
Voicemeeter Potato v3.0.2.2 (Should also affect Banana too)
OS: Windows 10 (21H1)
May Affect:
Gamers, users of GPU-accelerated software, streamers.
Situation:
Running Voicemeeter Banana or Potato will cause an increase of 10-40% load on the graphics card, as well as consume ~600MB of vRAM (for Potato).
In my case, an nVidia RTX 3070 Ti was pushing 10-40% "idle" loads with Voicemeeter Potato running and 0% when it's off.
To replicate:
On a system running Voicemeeter Potato:
- Run "GPU-Z", switch to the "Sensors" tab and keep an eye on the "GPU Load" and "Memory Used" data rows.
- Close/terminate Voicemeeter Potato.
- Watch the GPU Load drop to ~0% (or at least drop by ~10-30%)
- Wait approximately 1-minute for Voicemeeter to unload from memory.
- Watch the "Memory Used" data row drop by approximately 600MBs of vRAM usage.
Voicemeeter should not be straining our video cards to run the GUI/interface, and should not be using 600MBs of vRAM. This behavior is rather unusual.
The above problem will impact gamers and streamers quite a bit, especially users with lower-end graphics cards or cards with less vRAM available.
Unfortunately most users won't notice this problem since we don't usually expect a non-3D/gaming program to be so GPU resource intensive.
Hiding Voicemeeter's interface will not reduce "GPU Load" nor "Memory Used".
Thanks in advance!